Net payout
Money received minus required costs.
GTA VI · measurement protocol
The first days will be full of fast conclusions. Money Meta will log version, platform, starting conditions and repeated attempts so one-off discoveries do not masquerade as stable mechanics.

We will not call something the best money route after one lucky attempt. Early material will show conditions, spread and confidence.
Goal. Record only official facts and a ledger of open questions.
Output. A versioned dossier with a check date on every claim
Goal. Identify currencies, expenses, saves, protagonists and early constraints.
Output. A mechanics glossary without premature recommendations
Goal. Repeat available money loops three times and record the full cycle.
Output. Ranges for payout, time and risk
Goal. Test purchases that change access, speed and reliability.
Output. First testable routes with confidence boundaries
Every record includes platform, game version, starting conditions and at least three attempts whenever the mechanic can be repeated.
Money received minus required costs.
Minutes during which the player is occupied by the loop.
Time outside the core task that is required for the outcome.
Cash, items and time lost after failure.
Capital required before the first loop can run.
How many successful loops recover the investment.
New missions, areas, actions or time savings.
How stable the outcome remains across three attempts.
Observation, repeated test or confirmed rule.
Balance, story stage, protagonist, difficulty, vehicle and available upgrades are logged before the attempt.
A single outcome remains an observation. A range needs repeated attempts under matched conditions.
Minimum, median and maximum are more honest than one polished number when outcomes vary.
A patch or condition change does not rewrite history. It creates a new record version.
Compare cash, required spending and access after the first story stages.
Record gross and net payout, time, risk and mission repeatability.
Show which capability a vehicle, property or other asset actually unlocks.
Separate story-owned property from purchasable and operable assets.
Test shared or separate balances and the decision cost of switching.