Original Money Meta game world for World of Warcraft Retail
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WoW: profit and spendable gold

Before crafting a batch, check how many sales recover its cost and how much gold stays in stock.

Midnight 12.1 · Curse of Ula’tek · What changed →
Try a worked example

How much gold comes back from selling this batch?

Illustrative case: 20 crafts of 5 items each. Materials cost 825 per craft; price 225 gold per item, with a 5% cut.

Use a completed batch's sales from your mail or auction log. For the next batch, this is only an assumption.

Batch profit
+3,341 gold
Change in spendable gold
-1,610 gold

4,950 gold remains tied to the unsold items' material cost. Recovering the outlay takes 78 of 100 sales.

Before crafting another batch, check your available gold while this one is still selling.

Use my own figures
How this answer was calculated

Illustrative batch, one listing cycle. Unsold items retain material cost; they are not spendable gold. Deposits are allocated proportionally to sales.

Materials per craft, gold
825
Items per craft
5
Price per item, gold
225
Craft count
20
Sold, %
70
Auction cut, %
5
Deposit per craft's output, gold
12

All these inputs carry over to the full tool. Change them and save your own version.

Help me choose
Market triage · three choices

Where is your market loop losing gold?

Choose your role, capital state and task. Get the calculation that separates listed value from realized gold.

Prices and sell-through come from you
01 · RoleHow do you make gold?
02 · CapitalWhere is the gold right now?
03 · TaskWhich question needs an answer?
The recommendation updates after each choice.
Your route · 01Realized income

Measure realized gold, not farmed value

Adjust material value for sell-through, Auction House cut, relisting losses and session expenses.

Why this route

Gathering offers a low-capital entry, but slow sales can make an attractive listed price meaningless.

What to check before acting
  • Units sold per session
  • Relisting losses
  • Net gold per hour
Where next

More decisions and analysis

Mechanics, calculations and examples for other decisions in this game.

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