01 · Phase What stage is the campaign in? 01.1 First 30 turns Every building competes with an army 01.2 The map is taking shape I need an expansion pace 01.3 Multiple fronts Stability matters most
02 · Pressure What is happening on the borders? 02.1 Peace window Investment has time to work 02.2 A new front is possible I need an emergency buffer 02.3 Preparing an offensive I need to price conquest
03 · Goal What should be true in 10-20 turns? 03.1 More net income Test province payback 03.2 A sustainable new army Keep the reserve intact 03.3 Expand territory Compare sack and occupation
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П Your route · 01 Province investment
Test whether the building pays back before war Compare cost, construction delay, incremental net income and loss risk across one turn horizon.
Why this route A peace window raises the value of growth, but an early army remains the opportunity cost.
What to check before acting Completion turn Incremental net income New-front riskА Your route · 02 War reserve
Separate affordable recruitment from sustainable upkeep Combine recruitment cost, new upkeep and campaign duration. Judge cash at the objective instead of cash at purchase.
Why this route A new front or late campaign turns free treasury into a strategic asset instead of idle gold.
What to check before acting Recruitment cost Net outflow per turn Required treasury floorЗ Your route · 03 Conquest decision
Compare immediate loot with future flow Put sacking and occupation on one horizon. Include income delay, province-loss risk and the cost of a new frontier.
Why this route During active expansion, the largest payout today does not always create the best tempo for the next turns.
What to check before acting Immediate payout Income after stabilization Holding risk and cost