Original Money Meta game world for Total War: Warhammer III
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Total War: cash after recruiting an army

Check recruitment and upkeep through your target turn while protecting an emergency reserve.

Hotfix 9.0.2 · Lords of the End Times · What changed →
Try a worked example

Can my treasury support the new army until the objective?

Illustrative case: 12,000 treasury, 4,500 recruitment, 3,000 reserve. Per turn: 3,500 income, 2,300 + 1,900 gold upkeep.

Include travel and a possible siege. In the full tool, use treasury and upkeep figures from your finance screen.

Treasury at the objective
1,900 gold
Above the protected reserve
-1,100 gold

The protected reserve is short by 1,100 gold. Total spending for this deadline must stay within 4,062 gold per turn.

Before recruiting, reduce upkeep or test a shorter campaign. This calculation does not assume victory.

Use my own figures
How this answer was calculated

Illustrative treasury with constant income and costs. Loot, lost settlements and a military victory are not assumed.

Treasury
12,000
Income per turn
3,500
Current upkeep per turn
2,300
New army per turn
1,900
One-off recruitment
4,500
Campaign, turns
8
Protected reserve
3,000

All these inputs carry over to the full tool. Change them and save your own version.

Help me choose
Campaign triage · three choices

Where should the next thousand gold go?

Choose the campaign phase, frontier pressure and main objective. Get a route to investment, war reserve or conquest choice.

Campaign values come from you · patch context is separate
01 · PhaseWhat stage is the campaign in?
02 · PressureWhat is happening on the borders?
03 · GoalWhat should be true in 10-20 turns?
The recommendation updates after each choice.
Your route · 01Province investment

Test whether the building pays back before war

Compare cost, construction delay, incremental net income and loss risk across one turn horizon.

Why this route

A peace window raises the value of growth, but an early army remains the opportunity cost.

What to check before acting
  • Completion turn
  • Incremental net income
  • New-front risk
Where next

More decisions and analysis

Mechanics, calculations and examples for other decisions in this game.

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