05 / Current section

Margin, liquidity and commission floor

Three editable models and prepared cases for a recipe, farm session and work order.

Question answered here
Does this loop pay after every haircut?
What you get
Calculate realized gold, not the storefront
ContextMidnight · Curse of Ula’tekchecked 2026-08-19
New repeat-use model · Goal runway

How many play hours to the goal at effective GPH?

Separate liquid gold from inventory and use hourly income after sales, fees and unsold stock.

01timing02required pace03protected reserve
Open the standalone planner →
Decision deck · eight market questions

Do not start with a profession. Start with today's decision.

Recipe margin, liquid farming, order commission, a profession reset and a new demand window need different models. Every card opens a prepared scenario or playbook.

8 entry points · 3 live models
Scenario Lab · three market engines

Three models for three different ways to earn gold

Auction House crafting, material farming and Crafting Orders cannot share one headline margin. Each engine exposes its own cash flow, risk and stop condition.

22 inputs · local save · shareable URL
Model 01 · recipe economics

Crafting Margin: profit after liquidity

The model includes the Auction House cut, sell-through and lost deposit in an unsuccessful listing cycle.

Editable baseline
Crafting investment case
-

Sell-through is a scenario for one listing cycle. Unsold goods retain value but lock capital and require another listing.

Gross revenue / sold craft-
Net revenue after AH-
Profit if sold-
Expected profit / cycle-
Expected batch profit-
Expected ROI / cycle-
Break-even / unit-
Capital in unsold stock-
Inputs save locally
Model 02 · liquidity haircut

Farm Liquidity: your real gold/hour

Listed price becomes effective GPH only after sell-through, the AH cut, expenses and relisting losses.

Time + liquidity
Farm liquidity case
-
Quoted / listed GPH-
Effective GPH-
Monetization rate-
Liquidity haircut / hour-
Inventory at risk / session-
Expected gold / session-
Hours to target-
Inputs save locally
Model 03 · service economics

Crafting Order Floor: what your work needs to earn

Commission must cover crafter materials, expected recraft reserve and time that could have been monetized elsewhere.

Opportunity cost
Crafting Order case
-

The model does not assign a universal price to skill. Target GPH is your time opportunity cost and recraft reserve remains an editable expectation.

Cash profit / order-
Time cost-
Economic profit / order-
Minimum commission-
Effective gold/hour-
Batch economic profit-
Margin of safety-
Inputs save locally
Method and freshness

Version fact on one layer. Your inputs on another.

The primary source defines patch or event context. Every editable price, horizon, probability and risk remains a user input.

Decision context

This is not an isolated page. It is part of a game route.

The playbook shows what has been checked, which layer comes next and where the decision becomes action.

02 / ROUTES