Build now or later
Test whether the post-build flow returns the full cost before the checkpoint.
- What to record
- Cost, delay, value per turn, checkpoint
- When the choice changes
- War or the Age transition arrives before payback

The chain from tiles and specialization to buildings, Resources, GDP and the chosen victory.
The map does not provide a ready answer. The next move passes through settlement specialization, the production queue and a real checkpoint.
Tiles, neighbors and Resource access define the constraints.
A city and a specialized settlement create different flows.
Every building delays a unit, Settler or another district.
Building context changes actual rather than nominal benefit.
Slotted Resources and Treasure Convoys contribute to GDP.
Utility becomes value only in relation to the selected objective.
Test whether the post-build flow returns the full cost before the checkpoint.
Price only the incremental value after the transition and the lost specialization.
Collect confirmed GDP sources and discount the share that is not yet accessible.
Official material confirms the structure of the current version. Every numeric value comes from the game interface and stays on the device.