03Σ
Current section

Test the move with numbers from your game

A building payback window, settlement development choice and Economic Victory gap with local scenario persistence.

Question
Can this move create value before my checkpoint?
Outcome
Get a conclusion, sensitivity and one testable next step
Context1.5.0 · September 30 hotfixchecked 2026-10-06
INPUTS FROM YOUR GAME

Calculate the move before spending production.

Compare two buildings by their added resource and production commitment. Open the other tabs for a separate payback assessment, settlement development or Economic Victory gap.

Verified mechanic
Test of Time context is tied to Firaxis material. Use values from your own game; the current version recap is available in Meta.
Your assessment
Cost, benefit, horizon and confidence remain editable inputs.
TWO CHOICES · ONE RESOURCE

Which gives more by your target turn?

Take the cost and completion time of two buildings from your game. Compare their gain in one resource. Gold, Science and Culture keep their own units; no conversion to production is needed.

These inputs are illustrative. Replace them with two choices available in your game.

Choice A
Choice B

Enter the building's added yield, not the settlement's total. Include known bonuses and upkeep in that same resource. Each building is considered separately as your next choice.

Method and independence

The source sets the boundary. The scenario stays yours.

Official material confirms the structure of the current version. Every numeric value comes from the game interface and stays on the device.