Purchase purpose
Positioning access and the first move in a fight. It adds no ordinary stats, so its value is measured by the openings it creates.
Dota 2 · item · 7.41e
Positioning access and the first move in a fight. It adds no ordinary stats, so its value is measured by the openings it creates.
Valve item icon · OpenDota constantsPositioning access and the first move in a fight. It adds no ordinary stats, so its value is measured by the openings it creates.
The team can follow the initiation immediately and the map offers an objective for the position gained.
A late Blink without smoke, vision or follow-up can become an expensive way to arrive under focus first.
How often did the item start a useful fight, and how often did it merely shorten travel?
P25 and P75 bound the middle 50% of first purchases. This is professional-match context, not a mandatory target for ranked play.
In the current snapshot, the cores median arrives 6.9 min earlier. Purchase rate: cores 47.4%, supports 56.4%. The gap describes role jobs, not one universally better order.
This item is bought directly. There is no useful intermediate component between saved gold and the finished effect.
Active abilities, auras, slot compression, build convenience and unique effects are never assigned invented gold values.
The item has no supported explicit stats. That does not mean zero value: the decision depends entirely on its mechanic and timing.
Mechanic names identify the item. Check exact live wording and numbers in the Dota 2 client; the atlas evaluates the decision rather than replacing the game description.
OpenDota supplies observed purchases and item constants. Money Meta calculates quartiles, transparent stat pricing and interpretation. Valve defines the current patch boundary.