Dota 2 · one real match
Review your match in draft context
Load a match and choose your hero. Compare both lineups, purchases and changes in economy. Understand what helped or hindered your draft's execution.
What gets loaded
Loading sends only the public Match ID and returns match facts without names, accounts or chat. Replay parsing is a separate action, triggered only by its own button. It sends the same ID to OpenDota’s queue.
- Sent
- Public Match ID only
- Not sent
- Steam sign-in · files · local scenarios
- Retention
- No database · response stays in this tab
Whose economy are we auditing?
Money Meta deliberately hides player names and account IDs. Choose a hero and side.
- Match
- Duration
- Match start
- Winner
RRadiant
DDire
Choose a hero to open the audit.
Where did gold stop becoming power?
If the position is missing or incorrect, choose an opponent yourself. Pick a hero with a comparable role.
Income and contribution
A comparison within this match. Shares use each hero’s own team totals. Damage does not capture all impact: control, saves and space creation are not rated here.
Compare the underlying stats
Why these review questions appear
Income differences appear first when they reach both 100 GPM and 15%. The resource-use question requires a known core role, GPM share at least 10 percentage points above both damage shares, kill participation below 50%, and at least 10 team kills.
Other review prompts: at least 35% of building damage with 1000 damage; 70% kill participation with 10 team kills; 8 deaths and 25% of team deaths; 1000 healing and 50% of team healing. These select review questions, not standards of good play. Missing values do not become zero.
How the advantage changed
Compare gold over matching intervals. The opponent gap and the whole team's movement stay separate.
Where to start watching
Observed in the data
Your hero's other major purchases inside the episode
Check in the replay
Both teams' purchases and lineup conditions
What changed in this phase
What changed in this phase
This is not proven lost income or an actual purchase delay. The equivalent divides the gap movement by your gold pace inside the same window.
One replay task
Cumulative gold by match minute
The line shows gold earned, not liquid gold in the wallet. Markers show major completed purchases found in the purchase log.
Checkpoints
Each card shows cumulative gold and pace only within the preceding segment.
How the gap moved
The change inside a segment matters more than the final number. A negative swing means the opponent or enemy team earned more gold over the same period.
Final snapshot
Final inventory
What the hero held on the final screen: active slots, backpack and neutral items. This is a match fact, but it does not prove the purchase minute.
OpenDota did not return this player's final slots.
Timed purchases
This block comes only from the replay purchase log. Components and small consumables are hidden, while purchases within the cohort patch interval can be compared with professional timings.
How the audit works and its sources
An observation, not a verdict
Explicit request only
The page loads nothing until you press the button. After that, only the public Match ID you entered is sent.
Minimum data
The response is reduced on the server before reaching the browser. Names, account identifiers, chat and unrelated fields are discarded.
Comparable version
Pro timings appear only for Patch family 7.41 and samples of at least 200 purchases.
One match
Draft, map state and team objective cannot be reconstructed from a financial timeline. The result should change one replay question, not label a player good or bad.