Three bonuses. One question: should your route change?
First we lock only confirmed multipliers and access conditions. The planner below then compares them with your normal earnings and remaining time.
Bail Office: two bounties
Double payouts; a one-time GTA$100,000 for two bounties October 1-7.
Confirm access to Bail Office jobs. The model requires two bounties in the new plan for the bonus; disable any reward already earned.
Dispatch Work
Vincent’s Dispatch Work pays 2X GTA$/RP in October.
Confirm access to Dispatch Work. Enter the normal payout before 2X and the full cycle including travel and waits.
Halloween Survivals
Halloween Survivals pay 3X GTA$/RP.
Use a sample for the number of waves you can reliably finish. Time and rewards depend on your result.
Rockstar confirms the multipliers, reward and window. Payout and run time come only from your own sample. Weekly modifiers are not applied to long-term production rankings unless they directly affect a modeled business.
Should you leave your normal money route?
Add your realized rate and one activity sample. The model compares the full session, switching time, repeatability and your minimum lift threshold.
Three routes with different access costs
Check whether the plan survived real play
Save the decision before you start. After playing, add only total cash and actual time. The next week will keep this result in your local history.
No plan saved yet
Get a complete decision above first. The site locks the forecast before play so it cannot be quietly fitted to the outcome.
- Planned rate
- ...
- Normal rate
- ...
- Decision
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What actually happened?
Enter all cash earned and all time spent in this session. One result does not become a universal benchmark.
- Actual rate
- ...
- Versus plan
- ...
- Versus normal rate
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History on this device
Your first saved plan will appear here.
The leader changes with the question
A universal ranking hides the trade-off. The same dataset is recalculated for three decisions, with score composition always visible.
Where should starting capital go?
40% payback · 30% vROI · 15% low friction · 15% soloAcid Lab
Low entry cost, strong payback and a solo-friendly sale flow.
Cocaine Lockup
Strong cycle profit, with a less convenient solo sale and operating loop.
Nightclub - base model
Low friction and passive cash flow; the current model excludes full warehouse synergies.
Acid Lab leads the baseline through its entry cost, payback and solo fit. Existing infrastructure can reverse the conclusion.
Open the full table and edit assumptions →What is easiest to keep in a solo rotation?
40% solo · 35% low friction · 25% production incomeNightclub - base model
Low friction and passive cash flow; the current model excludes full warehouse synergies.
Acid Lab
Low entry cost, strong payback and a solo-friendly sale flow.
Bunker
A strong all-round asset with good profit and moderate operating effort.
The base Nightclub model rises on operating ease. This is not a full warehouse model and is not a case for buying a club without feeder assets.
Open the full table and edit assumptions →Where is net flow per production hour strongest?
60% net/hour · 20% vROI · 10% solo · 10% low frictionCocaine Lockup
Strong cycle profit, with a less convenient solo sale and operating loop.
Acid Lab
Low entry cost, strong payback and a solo-friendly sale flow.
Bunker
A strong all-round asset with good profit and moderate operating effort.
This lens rewards throughput while keeping a smaller penalty for difficult sales and weak capital efficiency.
Open the full table and edit assumptions →