One gold through the entire campaign
Seven nodes show a sequence of decisions and the point where capital changes form, not an encyclopedia of resources.
Treasury
Unspent gold preserves options for recruitment, an emergency army, diplomacy or repairs.
- Watch
- Deployable gold
- Decision
- Separate the war reserve from capital available for investment.
Income
Taxes, buildings, trade and faction mechanics create recurring inflow.
- Watch
- Net per turn
- Decision
- Measure income after existing upkeep, not before it.
Province
Growth, control and buildings turn early capital into future capacity.
- Watch
- Income after delay
- Decision
- Test whether the investment pays back inside the real campaign horizon.
Recruit
Recruitment buys power now while reducing the reserve before the first win.
- Watch
- Deployment cost
- Decision
- Add recruitment cost to upkeep across the planned campaign.
Upkeep
A second army can be affordable today and bankrupt the faction several turns later.
- Watch
- Army runway
- Decision
- Check cash at target and maximum safe outflow.
Conquest
A sack creates liquidity; holding creates future flow and a new frontier.
- Watch
- Immediate vs recurring
- Decision
- Compare both options on one horizon with loss risk included.
Reinvest
A victory becomes an economic advantage only after the spoils are allocated well.
- Watch
- Gold into tempo
- Decision
- Allocate between economy, reserve and the next army based on the current bottleneck.
