9.0.2: recheck the reserve for your campaign
Official context is updated. Calculators use your income and expenses; new faction resources are not converted into gold.
Lords of the End Times is live
Hotfix 9.0.2 follows Update 9.0.
Primary source · Creative Assembly · 9.0.2 ↗Use income and upkeep from your current save. Old faction values may not fit the new campaign.
Late threats are more resilient
The hotfix increased Skaven and Nagash endgame survivability.
Primary source · Creative Assembly · 9.0.2 ↗Test a longer war in the reserve model. Do not rely on a quick victory alone.
Objectives account for relocation
Building requirements were corrected after Ostankya and Gelt return home.
Primary source · Creative Assembly · 9.0.2 ↗Check the campaign objective before investing in a distant province.
The best move changes with the objective
Choose your situation and compare three options against your campaign. These are conditions for use; no power scores or success probabilities are calculated.
01Early stabilityExpand comparison
What strengthens the first 15 turns?
What to compareTreasury reserve, payback time and frontier defense
Treasury reserve
Preserves an answer to a surprise army or lost settlement income.
Short income building
Works when payback fits before the next war window.
Second army
A strong tempo move only with positive cash at target.
02ExpansionExpand comparison
Where should post-victory gold go?
What to compareCurrent constraint, time to benefit and protection of the new holding
Province consolidation
Closes control, growth and income bottlenecks in an already protected area.
War chest
Buys optionality before a counterattack or surprise front.
New army
Works when it unlocks the next payout faster than it drains the treasury.
03Late-game pressureExpand comparison
What protects a long campaign from cascading failure?
What to compareCosts across multiple fronts and time to respond
Multi-front reserve
Covers recruitment, negative flow and repairs together.
Recruitment depth
Reduces the delay between threat and a combat-ready army.
Another income building
Useful only when the frontier stays safe beyond payback.
