Decision route · Hotfix 8.1.1 · Patch 8.1 economy

Decide what to do with a captured settlement

A route comparing sack, hold and next-campaign tempo through full frontier cost.

For
Army after an expensive victory
Window
Current turn plus the next 5
Starting situationOne-off loot is visible immediately while holding cost is spread across future turns.
Ready signalThe choice funds the next objective without creating a frontier that cannot be defended.
Red flagThe decision maximizes current payout while ignoring recovery, order and garrison burden.
Four steps

Every step ends with a verifiable exit

Do not read everything in sequence. Open the relevant layer, run the check and return to the route with a result.

01-04
  1. 01
    Player paths

    Name the next campaign objective

    What to do
    Decide whether the army must continue, recover or consolidate the province.
    Move on when
    There is one priority for the next five turns.
    Open step →
  2. 02
    Economy

    Price the full holding cost

    What to do
    Include recovery, control, garrison, possible second army and delay to the next campaign.
    Move on when
    Holding has both a gold cost and a tempo cost.
    Open step →
  3. 03
    Tools

    Compare three outcomes

    What to do
    Run sack, occupy and abandon through the same horizon and recapture risk.
    Move on when
    Each outcome exposes treasury and army position at the next decision.
    Open step →
  4. 04
    Guides

    Choose tempo, not payout

    What to do
    Choose the outcome that best funds the next objective after frontier cost.
    Move on when
    The one-off number no longer hides future-turn obligations.
    Open step →
Route rules

Three rules that cannot move to make the answer convenient

  1. 01One-off loot is compared with multiple turns of holding cost.
  2. 02A new frontier is treated as a commitment.
  3. 03The next objective defines the value of the current choice.
Current contextHotfix 8.1.1 · Patch 8.1 economy

The primary source defines the game version. Every amount, horizon and risk in the route remains a testable player input.

Other hub playbooks

The next task starts from a different situation

TW-01Build the war chest before declaring warThe army is affordable to recruit, but the full burden of war is not yet priced.TW-02Build before war or preserve liquidityThe building is useful long term but may consume cash needed for the next war.